RIDERS REPUBLIC

Videogame on PC, PS4, PS5, XBOX1 and XBOX Series X
Released in 2021
Creators: Ubisoft Annecy (France)
Career Overview menu - Integration
Career Overview menu - Integration
Reward UI VFX
Reward UI VFX
Clan main page Wireframe (by UI Art team)
Clan main page Wireframe (by UI Art team)
Clan main page - Integration
Clan main page - Integration
Clan creation Popup - Integration
Clan creation Popup - Integration
Leaderboard Lobby Wireframe (by UI Art team)
Leaderboard Lobby Wireframe (by UI Art team)
Leaderboard Lobby - Integration
Leaderboard Lobby - Integration
Leaderboard Rank up page - Integration
Leaderboard Rank up page - Integration
Rank up UI VFX animation
Rank up UI VFX animation
Tests for UI visual complexity quantification (internship dissertation)
Tests for UI visual complexity quantification (internship dissertation)
Examples of UI visual complexity quantification (internship dissertation)
Examples of UI visual complexity quantification (internship dissertation)
THE GAME:
Riders Republic is a massive multiplayer extreme sports game. Players can participate in Bike and Snow careers to win racing or tricks events. The game also contains multiplayer modes and activities set in an open world inspired by the National Parks of the United States.

MY ROLE:
I was in charge of the UI integration of the additional menus and HUD for the new seasons. I based my work on the wireframes and mockups provided by the UI Art team, in order to integrate the UI elements, structure them, and make them functional in the Anvil Next game engine, with the Fluid tool. I created some UI visual effects too. During my first months at Ubisoft as an intern, I also studied ways to evaluate the interface's visual complexity from menus’ screenshots.
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